Egyptian Tomb Lighting

- Add a Directional Light to Unity scene (GameObject > Light > Directional Light). Usually the sun or where the sun is would come into the scene.

Add point lights when needed. Angle the light where it would realistically shine. ( GameObject > Light > Point light).

- Enable shadows on the light via the inspector (ShadowType > Soft Shadows). Add shadows so that game players move in them.

Make sure Baking is in real time ( Inspector > Lighting > Baking)

- For effects that require lighting:

Change the position, Rotation and Scale of each point light and directional light. ( Inspector > Lighting > Position, Rotation, Scale)

o Add a Point Light to the Unity scene (GameObject > Light > Point Light)

o Change inspector settings to get a good range, positioning and color

Pick a color setting for each light ( Inspector > Lighting > color)

Add a range that each light will give ( Inspector > Lighting > Range)

Add the intensity of each light ( Inspector> Lighting > Intensity)

Add Bounce Intensity of each light ( Inspector > Lighting > Bounce Intensity)

Check the Draw Halo box ( Inspector > Lighting > Draw Halo Box)

o Make this gameObject’s parent the VFX gameObject by dragging this gameObject onto the VFX gameObject in the scene hierarchy view

- Add skybox:

o Create material for skybox in the project window (Right Click > Create > Material)

o Change material shader in inspector to skybox (RenderFX > Skybox)