Props for the setting

First I take some refrence photos on the exact prop I wanted to make. Taking pieces from here and there. Then I open MAYA (2017) and start to sculpt it with basic shapes. Getting the shape to be bold and exciting is a must. After some time getting the basic shape down, I then polish it. After the polishing, I go and find some textures either from a local source, or the internet. Finding and applying a proper texture is very important, since it could take people out of the piece if done badly. When the texture is applied to it, I then UV the object so I can apply the texture evenly and see if it works at all. This is when getting rid of tearing on an object is import. Once it looks good both in size and textures, it is already to be uploaded into Unity. To do this, I export the current object as a FBX file. Open up the Perforce folder and place both the FBX, Maya and Mel file into it. Open up the current build of MAYA and place the object into the scene. If it works, then I'm done. If not then I have to go back to work on the problem.