Rigging AR

For Rigging I modeled a very simple character and created a fairly complex rig for him. The rig has adjustments for some body parts on some controls. An example of this is the neck control. from the neck control you can change the numbers to position the neck the way you want it.

There are also IK chains for arms and legs and a spline IK for the body to add more control.

The rig also has an IKFK switch on the character's global mover than can be toggled on or off depending on how the animator wants to animate the character.