Props Best Practices - Clara

Introduction:

For this Egyptian Tomb Environment, assets were modeled by a collection of artists involving props such as statues, pottery, and excavation tools. For my role I modeled two varieties of Egyptian Organ Jars - used by ancient Egyptians during the mummification process to store organs. Fascinating! Gathering References:

When beginning the process of asset creation, it is essential to pull plenty of references. This can easily be done through simple google image searches, pooling together references of objects with a variety of styles, textures, and angles to work off of. Pictured is one of many images pulled during this phase.

Developing Proxy Content:

Once references have been pulled, proxy content can be developed. Using Maya, this proxy content can be blocked out to capture the simplified appearance and scale of the reference image. A simple block texture is the applied. In the case of this proxy pictured, the shape of the Anubis Jar was captured. This proxy was then exported as an .FBX file into Perforce and the teams collective Unity scene. Modeling and Texturing Final Asset:

After all team members had created proxy content, we could then move to final asset production. The proxy content was adjusted to further illustrate the fine details of the jars. An additional Horus-Head Jar was modeled. UVs were unwrapped and a clay-based texture applied. These updated assets were once again exported as a .FBX and imported into Perforce and Unity. Placing Asset into the Scene:

As a final action, the two Organ Jar assets are placed into an appropriate location in the scene, thus completing the Prop Asset Production.