Environment

I was assigned to build the environment for Egyptian tomb. So i started by gathering reference images of tomb structure and props. Based on the reference images collected i started to model the environment shell and supporting elements like pillars, columns etc.

Modeling:

I modeled the environment shell and its supporting elements like pillars and columns in Maya. And

- Delete history

- Freeze Transformations - UV Unwrapped

Texturing:

Once done with the modeling and unwrapping, i then exported the mesh as an .obj file in substance painter.

Inside substance painter

- Created a separate layer for base color (Fill).

- Another layer for smart material

And blend/Multiply both layer to get the final texture. Once done, exported all the textures including normal, roughness, metallic.

Exporting to Unity:

In Maya i updated the materials with the new textures exported from substance painter. At this point, I exported the whole environment shell as an .fbx file into our project directory.

Inside Unity

- Create Unity Scene (Egyptian tomb) with Character controller and import fbx files.

- Create new material - assign albedo, normals and specular maps.

- Setup collisions

- Enable them as static object