Prop Assets - Alec Scott

Brain Storming

Getting started on any project starts with find reference material. On this project, our group focused on a discovered Egyptian tomb. Using image search to find other tombs that have been discovered was the first step. Picking key object out from the images started the building process for the scene.

Modeling Starting with simple geometry allows for quick building and let the modeler get a sense of size for the object they are creating. I created a chest with a dog on top. Using simple geometry and going back and forth from Maya or other 3D software to game engine I could create something of proper size that I felt suited the environment. After getting the size correct next was adding a simple texture to let the object have color in engine, even if that color is grey.

Engine

Once in engine there are a few steps before just placing the object ion scene. First creating a prop folder so all following props can be placed in there. Thus, allowing for all similar object to be found in one location. Next, create a sub folder with the prop’s own folder. This way all the materials, texture files, and any extra models that come along with the prop will be found in one location. Now export the object from the 3D software via FBX if possible. Import the object into your game engine under the folder with the same name as the object. Now you should see your object and another folder named material. In material import your texture files to that folder and connect the texture to the material.

Placement Now place the object in scene and be sure it is correct scale and the material is attached to the model. If everything is correct, save your scene and move on to other props.